лГ
// title: game title
// author: game developer
// desc: short description
// script: js
var score = 0;
var right = true;
var character = false;
var t = 0;
var lifes = 3;
var id = 258;
var time1 = 0;
//t -heaven; f-hell
music(0)
function TIC()
{
time1 = Math.floor(time()*0.001)
if(lifes<0){
exit()
}
if(btnp(4)){
if(character){
score -=10;
lifes-=1;
}
else{
score+=10;
}
nextCharacter()
}
else if(btnp(5)){
if(character){
score +=10;
}
else{
score-=10;
lifes-=1;
}
nextCharacter()
}
map(0,0,215,30,0,0)
print("to hell or heaven? (z-hell/x-heaven)")
print(score,0,10)
print("lifes: "+lifes+" Time elapsed:"+Math.floor(time()*0.001)+" of 50s",0,130)
if(character){
spr(id,25,92)
}
else{
spr(id,25,92)
}
if(time1>50){
exit()
}
}
function nextCharacter(){
var rnd = 0;
if(Math.floor(Math.random(0) * 2)==1){
character = true
rnd = Math.floor(Math.random(0)*5);
if(rnd==1)
{
id = 257
}
else if(rnd==2){
id = 261
}
else if(rnd==3){
id = 262
}
else if(rnd==4){
id = 275
}
else{
id = 276
}
}
else{
character = false
rnd = Math.floor(Math.random(0)*5);
if(rnd==1)
{
id = 258
}
else if(rnd==2){
id = 259
}
else if(rnd==3){
id = 260
}
else if(rnd==4){
id = 277
}
else{
id = 258
}
}
}