uユ
IGame * LoadGame(Dll &dll)
{
if(dll.IsValid()) {
INTERFACE_FN_ALIAS(IGame, igame_ft);
igame_ft IGame_Instance = (igame_ft)dll.GetSymbol(INTERFACE_FN_NAME_S(IGame));
if(IGame_Instance) {
return IGame_Instance();
}
}
return nullptr;
}
Size: a a a
uユ
IGame * LoadGame(Dll &dll)
{
if(dll.IsValid()) {
INTERFACE_FN_ALIAS(IGame, igame_ft);
igame_ft IGame_Instance = (igame_ft)dll.GetSymbol(INTERFACE_FN_NAME_S(IGame));
if(IGame_Instance) {
return IGame_Instance();
}
}
return nullptr;
}
AO
IGame * LoadGame(Dll &dll)
{
if(dll.IsValid()) {
INTERFACE_FN_ALIAS(IGame, igame_ft);
igame_ft IGame_Instance = (igame_ft)dll.GetSymbol(INTERFACE_FN_NAME_S(IGame));
if(IGame_Instance) {
return IGame_Instance();
}
}
return nullptr;
}
uユ
uユ
AO
uユ
uユ
uユ
AO
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