G
Size: a a a
G
M
G
G
M
G
M
G
G
M
D
ED
for gameobject in scene::all_scene_objects() {
if let Some(obstacle) = gameobject.downcast_mut::<Obstacle>() {
G
for gameobject in scene::all_scene_objects() {
if let Some(obstacle) = gameobject.downcast_mut::<Obstacle>() {
G
M
ED
G
M
M