Size: a a a

2020 August 19

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Sham Shab in Half-Life Inside
очки в шлеме
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Anton in Half-Life Inside
Hasl Incurious
За то что были очки
А шлем?
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Sham Shab in Half-Life Inside
а очко в костюме
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HI

Hasl Incurious in Half-Life Inside
Anton
А шлем?
А в шлеме яйца
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Sham Shab in Half-Life Inside
🤯🤯
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Anton in Half-Life Inside
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Dmitry in Half-Life Inside
Hasl Incurious
А? в игре есть мульт?
Остров Эпштейна говорят
Как взлететь, лол?
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Sham Shab in Half-Life Inside
Dmitry
Как взлететь, лол?
крыльями помахать
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Dmitry in Half-Life Inside
Sham Shab
крыльями помахать
Лишь бы не хуем
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Anton in Half-Life Inside
Hasl Incurious
А? в игре есть мульт?
Остров Эпштейна говорят
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Hasl Incurious in Half-Life Inside
Ну минус один по довод про урезание фич
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Hasl Incurious in Half-Life Inside
Хотя и не минус
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Anton in Half-Life Inside
Hasl Incurious
Ну минус один по довод про урезание фич
никто ничто не урезал
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Hasl Incurious in Half-Life Inside
Anton
никто ничто не урезал
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Anton in Half-Life Inside
воспринимай это как дополнения к онлайн возможностям =)
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Anton in Half-Life Inside
проблема восприятия
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Hasl Incurious in Half-Life Inside
Anton
воспринимай это как дополнения к онлайн возможностям =)
Ну мля, я думал ты просто меня подъебал за ту же ошибку.
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Anton in Half-Life Inside
Asobo will be pulling in live data of aircraft currently in flight in the real world. So not only will the weather and lighting be identical to the current conditions wherever you choose to fly, the other planes in the airspace around you will be identical as well. It will bring together “all the pilots on the planet,” Wloch says — both real and virtual — in the same experience.
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Anton in Half-Life Inside
Now, how that works in practice remains to be seen. It’s likely that Microsoft will adopt something similar to the systems employed by Frontier Developments to run Elite: Dangerous. The spacefaring game spools up multiple instances of each of its 400 billion star systems as needed, with roughly 30 or so players to each instance. That reduces network traffic and also helps mitigate griefing. When you want to connect with other players on your friends list, however, you need to “wing up” with them in order to drop into the same instance.
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Селёдка in Half-Life Inside
Anton
Now, how that works in practice remains to be seen. It’s likely that Microsoft will adopt something similar to the systems employed by Frontier Developments to run Elite: Dangerous. The spacefaring game spools up multiple instances of each of its 400 billion star systems as needed, with roughly 30 or so players to each instance. That reduces network traffic and also helps mitigate griefing. When you want to connect with other players on your friends list, however, you need to “wing up” with them in order to drop into the same instance.
По руски пиши
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