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MG
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MS
let asteroidAtlas = SKTextureAtlas(named: "Asteroid")- последний шаг дает Thread 1: EXC_BAD_ACCESS (code=1, address=0x200) - что не так?
var asteroidFrames: [SKTexture] = []
var asteroidNormalFrames: [SKTexture] = []
let numImages = asteroidAtlas.textureNames.count
for i in 0..<numImages {
let asteroidTextureName = i < 10 ? "tile00\(i)" : (i < 100 ? "tile0\(i)" : "tile\(i)")
let texture = asteroidAtlas.textureNamed(asteroidTextureName)
let normal = texture.generatingNormalMap()
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MG
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