IK
Size: a a a
IK
Ԥ
SV
A
MD
ВК
DD
SV
ВК
setUpPhisicsBody(){
if
let skaterTexture = texture {
physicsBody = SKPhysicsBody(texture: skaterTexture, size: size)
physicsBody?.isDynamic =
true
physicsBody?.density = 6.0
physicsBody?.allowsRotation =
false
physicsBody?.angularDamping = 1.0
physicsBody?.categoryBitMask = PhysicsCategory.skater
physicsBody?.collisionBitMask = PhysicsCategory.brick
physicsBody?.contactTestBitMask = PhysicsCategory.brick | PhysicsCategory.gem
}
} .Причем приложение не крашится , а фигурка человечка просто летит сквозь препядсвия и алмазы.SV
SV
ВК
DD
setUpPhisicsBody(){
if
let skaterTexture = texture {
physicsBody = SKPhysicsBody(texture: skaterTexture, size: size)
physicsBody?.isDynamic =
true
physicsBody?.density = 6.0
physicsBody?.allowsRotation =
false
physicsBody?.angularDamping = 1.0
physicsBody?.categoryBitMask = PhysicsCategory.skater
physicsBody?.collisionBitMask = PhysicsCategory.brick
physicsBody?.contactTestBitMask = PhysicsCategory.brick | PhysicsCategory.gem
}
} .Причем приложение не крашится , а фигурка человечка просто летит сквозь препядсвия и алмазы.N
DD
N
The application does not have a valid signature. build on iphone usb
MD
setUpPhisicsBody(){
if
let skaterTexture = texture {
physicsBody = SKPhysicsBody(texture: skaterTexture, size: size)
physicsBody?.isDynamic =
true
physicsBody?.density = 6.0
physicsBody?.allowsRotation =
false
physicsBody?.angularDamping = 1.0
physicsBody?.categoryBitMask = PhysicsCategory.skater
physicsBody?.collisionBitMask = PhysicsCategory.brick
physicsBody?.contactTestBitMask = PhysicsCategory.brick | PhysicsCategory.gem
}
} .Причем приложение не крашится , а фигурка человечка просто летит сквозь препядсвия и алмазы.ВК
ВК