The warp is a dangerous and unpredictable entity and every time a Psyker draws from it he risks insanity, death and ruin. When a Psyker invokes Psychic Phenomena there is a chance that it might actually indicate that something far, far worse has occurred. Psykers who have rolled 75 or more on Psychic Phenomena Table must immediately roll on Perils of the Warp Table. In addition to any other effects, whenever a Psyker invokes the Perils of the Warp he gains 1 Corruption Point.