G
Size: a a a
G
S
A😿
G
A😿
00e0
Clear screen
a248
Set I = 248.
6000
Set V0 = 00
611e
Set V1 = 1e
6200
Set V2 = 00
d202
Display 2-byte sprite starting at memory location I at (V2, V0), set VF = collision.
d212
Display 2-byte sprite starting at memory location I at (V2, V1), set VF = collision.
7208
ADD V2 += 08
3240
Skip if equal V2 == 40
120a
JMP to 020a
6000
Set V0 = 00
613e
Set V1 = 3e
6202
Set V2 = 02
a24a
Set I = 24a.
d02e
Display e-byte sprite starting at memory location I at (V0, V2), set VF = collision.
d12e
Display e-byte sprite starting at memory location I at (V1, V2), set VF = collision.
720e
ADD V2 += 0e
d02e
Display e-byte sprite starting at memory location I at (V0, V2), set VF = collision.
d12e
Display e-byte sprite starting at memory location I at (V1, V2), set VF = collision.
a258
Set I = 258.
600b
Set V0 = 0b
6108
Set V1 = 08
d01f
Display f-byte sprite starting at memory location I at (V0, V1), set VF = collision.
700a
ADD V0 += 0a
a267
Set I = 267.
d01f
Display f-byte sprite starting at memory location I at (V0, V1), set VF = collision.
700a
ADD V0 += 0a
a276
Set I = 276.
d01f
Display f-byte sprite starting at memory location I at (V0, V1), set VF = collision.
7003
ADD V0 += 03
a285
Set I = 285.
d01f
Display f-byte sprite starting at memory location I at (V0, V1), set VF = collision.
700a
ADD V0 += 0a
a294
Set I = 294.
d01f
Display f-byte sprite starting at memory location I at (V0, V1), set VF = collision.
1246
JMP to 0246
A😿
NR
A😿
A😿
A😿
NR
A😿
NR
G
S
S
G