T
Size: a a a
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public static class VecExt
{
public static float Sum(this Vector3 vec)
{
return vec.x + vec.y + vec.z;
}
}
...
_objects.Sum(x => x.transform.position.Sum() / _objects.Count);
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M
public static class VecExt
{
public static float Sum(this Vector3 vec)
{
return vec.x + vec.y + vec.z;
}
}
...
_objects.Sum(x => x.transform.position.Sum() / _objects.Count);
M
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M