template_scene = new GameScene(window, &event, str1, str2);
GameScene::GameScene(sf::RenderWindow* window, sf::Event* event, std::string str1, std::string str2) : TemplateScene(window, event) {
printf("A\n");
}
TemplateScene::TemplateScene(sf::RenderWindow* window, sf::Event* event) : window(window), event(event) {}