Е
for (b2ContactEdge* ce = pBodyBall->GetContactList(); ce; ce = ce->next)
{
b2Contact* c = ce->contact;
for (int i = 0; i < enemyBody.size(); i++)
if (c->GetFixtureB() == enemyBody[i]->GetFixtureList())
{
enemyBody[i]->DestroyFixture(enemyBody[i]->GetFixtureList());
enemy.erase(enemy.begin() + i);
enemyBody.erase(enemyBody.begin() + i);
}
}