import pygame
from pygame.draw import *
pygame.init()
FPS = 30
screen = pygame.display.set_mode((1000, 1000))
def background():
rect(screen, (255,175,128), (0, 0, 1000, 1000))
def back_left_leg():
surface_back_left_leg = pygame.Surface((100, 100))
surface_back_left_leg.fill ((255, 255, 255))
surface_back_left_leg.set_alpha(100)
surface_back_left_leg = pygame.transform.rotate(surface_back_left_leg, 45)
screen.blit(surface_back_left_leg, (250, 250))
background()
back_left_leg()
pygame.display.update()
clock = pygame.time.Clock()
finished = False
while not finished:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
finished = True
pygame.quit()