corona-7-3dsmax-daily-2021-03-22.exe
PBR Material
- Added accurate Fresnel for metals into Physical material
- Added translucency color
- Fixed thin glass mode
- Modified presets to use edge + base color based on metal complex IOR, lowered some high albedo values
Changes to UI:
- Introduced edge color and translucency color, moved parameters around accordingly
- Moved plug slot for maps in slate editor to more correspond to the old legacy material
- Moved maps in the common dialog to correspond to their new positions in slate editor
- Fixed some enable/disable issues
- CoronaConverter now converts all materials to the new CoronaPhysicalMtl.
- CoronaConverter now converts CoronaLegacyMtl to CoronaPhysicalMtl.
New
- CoronaDistance map can now compute distance from any scene object.
Note that due to 3ds Max limitations the include/exclude dialog supports only adding geometry objects. Other objects (e.g. camera) can be added only using the "+" button.
- Added options for propagation to some render elements (Mask, ID, Wire color, Zdepth, Texmap)
General
- We now render the image in 32x32 pixel buckets. 5% speedup on average, up to 15% in some scenes.