настоятельно рекомендую убрать ошибки, еще перед циклом добавь Random.InitState(System.DateTime.Now.Millisecond + 1);
чисто ради эксперимента
System.Collections.Generic.IEnumerable`1[T] reimportedFiles) (at Library/PackageCache/com.unity.ide.vscode@1.1.3/Editor/ProjectGeneration/ProjectGeneration.cs:195)
VSCodeEditor.ProjectGeneration.SyncIfNeeded (System.Collections.Generic.IEnumerable`1[T] affectedFiles, System.Collections.Generic.IEnumerable`1[T] reimportedFiles) (at Library/PackageCache/com.unity.ide.vscode@1.1.3/Editor/ProjectGeneration/ProjectGeneration.cs:181)
VSCodeEditor.VSCodeScriptEditor.SyncIfNeeded (System.String[] addedFiles, System.String[] deletedFiles, System.String[] movedFiles, System.String[] movedFromFiles, System.String[] importedFiles) (at Library/PackageCache/com.unity.ide.vscode@1.1.3/Editor/VSCodeScriptEditor.cs:139)
UnityEditor.CodeEditorProjectSync.PostprocessSyncProject (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at C:/buildslave/unity/build/Editor/Mono/CodeEditor/CodeEditorProjectSync.cs:35)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at C:/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:154)
UnityEditor.AssetDatabase:SaveAssets()
CodaEditorUtility:SaveSettings(Object[]) (at Assets/CodaGameSDK/Editor/Utility/CodaEditorUtility.cs:437)
CodaEditorUtility:SaveGameModSettings() (at Assets/CodaGameSDK/Editor/Utility/CodaEditorUtility.cs:371)
CodaEditorUtility:LoadEditorAssets() (at Assets/CodaGameSDK/Editor/Utility/CodaEditorUtility.cs:514)
CodaEditorUtility:TryInitialize() (at Assets/CodaGameSDK/Editor/Utility/CodaEditorUtility.cs:311)
CodaEditorUtility:InitializationUpdate() (at Assets/CodaGameSDK/Editor/Utility/CodaEditorUtility.cs:237)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at