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location - regionLength - widthLeft
// location - 100 - 100
however this does not fix it entirelyold regionLength = [724.0]and doing
location = [975.58594]
regionLength = [724.0]
widthLeft = [100.0]
new regionLength = [151.58594]
old regionLength = [151.0]
location = [973.47656]
regionLength = [151.0]
widthLeft = [100.0]
new regionLength = [722.47656]
float locationFixed = location - regionLength - widthLeft
regionLength = location - locationFixed;
just screws it up, as doesregionLength = regionLength - locationFixed;
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