E
Size: a a a
E
E
V
M
for (int a = 1; a <= 3; a++)
{
Vector3 PrewBorderPosition = BorderArray[a - 1].transform.position;
var offset = new Vector3(0.0f, 0.0f, 10.0f * BorderArray[a].transform.localScale.z);
BorderArray[a].transform.position = PrewBorderPosition + offset;
}V
PD
E
E
T
G
for (int a = 1; a <= 3; a++)
{
Vector3 PrewBorderPosition = BorderArray[a - 1].transform.position;
var offset = new Vector3(0.0f, 0.0f, 10.0f * BorderArray[a].transform.localScale.z);
BorderArray[a].transform.position = PrewBorderPosition + offset;
}T
M
T
G
for (int a = 1; a <= 3; a++)
{
Vector3 PrewBorderPosition = BorderArray[a - 1].transform.position;
var offset = new Vector3(0.0f, 0.0f, 10.0f * BorderArray[a].transform.localScale.z);
BorderArray[a].transform.position = PrewBorderPosition + offset;
}
M

M

G
M

G

M

for (int a = 1; a < BorderArray.Length; a++)
{
var offset = new Vector3(0.0f, 0.0f, 10.0f * a);
offset.z *= BorderArray[a].transform.localScale.z;
Vector3 PrewBorderPosition = BorderArray[a - 1].transform.position;
BorderArray[a].transform.position = PrewBorderPosition + offset;
}