А
Size: a a a
А
B[
А
B[
А
ДО
КГ
DZ
DZ
if (RightJoystick.isJoystickActive)
{
Camera.main.transform.position = transform.position + Quaternion.AngleAxis(CameraAngle, Vector3.up) * CameraOffset;
Camera.main.transform.rotation = Quaternion.LookRotation(transform.position + Vector3.up * 2f - Camera.main.transform.position, Vector3.up);
}
else
{
}
А
Я
M
А
Я
SP
А
А
M
А
А