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ИХ
private void LateUpdate()
{
particles = new ParticleSystem.Particle[psystem.main.maxParticles];
int particlesAlive = psystem.GetParticles(particles);
var targetPos = targetTransform.anchoredPosition3D * 0.01f;
for (int i = 0; i < particlesAlive; i++)
{
particles[i].position = targetPos;
}
ИХ
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T
HN
GF
А
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