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Vector3 tpLocation = new Vector3(13f, -12f, 0f); //Or warpTarget.transform.position.
Quaternion startRotation = Quaternion.Euler(Vector3.zero);
void OnTriggerEnter(Collider coll)
{
if(coll.gameObject.tag == "player")
{
thePlayer.transform.SetPositionAndRotation(tpLocation, startRotation);
}
}
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