N
Size: a a a
N
AG
N
AG
AG
AN
if (InputSystem.GetAxis("Horizontal") == 1 && InputSystem.GetAxis("Vertical") == 1)
angle = 45;
else
...AG
if (InputSystem.GetAxis("Horizontal") == 1 && InputSystem.GetAxis("Vertical") == 1)
angle = 45;
else
...N
public Vector2 GetInputVector() {
var vector = new Vector2();
if (UnityEngine.Input.GetKey(KeyCode.LeftArrow))
vector.x -= 1;
if (UnityEngine.Input.GetKey(KeyCode.RightArrow))
vector.x += 1;
//.....
return vector.normalized;
}AN
AN
public Vector2 GetInputVector() {
var vector = new Vector2();
if (UnityEngine.Input.GetKey(KeyCode.LeftArrow))
vector.x -= 1;
if (UnityEngine.Input.GetKey(KeyCode.RightArrow))
vector.x += 1;
//.....
return vector.normalized;
}AG
AN
AG
AN
AG
ВС
ВС
ВС
KM
DD