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var bullet = Instantiate(Ammo, transform.position, transform.rotation);
bullet.GetComponent<AmmoSingleGun>().Target = _target;
bullet.GetComponent<AmmoSingleGun>().Damage = _damage;
Rigidbody2D _rbAmmo = bullet.GetComponent<Rigidbody2D>();
_rbAmmo.AddForce(Ammo.transform.forward * 30, ForceMode2D.Impulse);
Е
var bullet = Instantiate(Ammo, transform.position, transform.rotation);
bullet.GetComponent<AmmoSingleGun>().Target = _target;
bullet.GetComponent<AmmoSingleGun>().Damage = _damage;
Rigidbody2D _rbAmmo = bullet.GetComponent<Rigidbody2D>();
_rbAmmo.AddForce(Ammo.transform.forward * 30, ForceMode2D.Impulse);
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