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Какой вопрос такой и ответ🤷♀
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var ea = transform.eulerAngles;
ea.z = Camera.main.transform.eulerAngles.z;
transform.eulerAngles = ea;
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var ea = transform.eulerAngles;
ea.z = Camera.main.transform.eulerAngles.z;
transform.eulerAngles = ea;
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if (Input.touchCount == 2 && touch.phase == TouchPhase.Moved)
{
Touch touchZero = Input.GetTouch(0);
Touch touchOne = Input.GetTouch(1);
Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition;
Vector2 touchOnePrevPos = touchOne.position - touchOne.deltaPosition;
float prevTouchDeltaMag = (touchZeroPrevPos - touchOnePrevPos).magnitude;
float touchDeltaMag = (touchZero.position - touchOne.position).magnitude;
between each frame.
float deltaMagnitudeDiff = prevTouchDeltaMag - touchDeltaMag;
Vector3 newScale = SelectedObj.transform.localScale - new Vector3(deltaMagnitudeDiff, deltaMagnitudeDiff, deltaMagnitudeDiff);
SelectedObj.transform.localScale = newScale;
}
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if (Input.touchCount == 2 && touch.phase == TouchPhase.Moved)
{
Touch touchZero = Input.GetTouch(0);
Touch touchOne = Input.GetTouch(1);
Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition;
Vector2 touchOnePrevPos = touchOne.position - touchOne.deltaPosition;
float prevTouchDeltaMag = (touchZeroPrevPos - touchOnePrevPos).magnitude;
float touchDeltaMag = (touchZero.position - touchOne.position).magnitude;
between each frame.
float deltaMagnitudeDiff = prevTouchDeltaMag - touchDeltaMag;
Vector3 newScale = SelectedObj.transform.localScale - new Vector3(deltaMagnitudeDiff, deltaMagnitudeDiff, deltaMagnitudeDiff);
SelectedObj.transform.localScale = newScale;
}
ad
cat Packages/manifest.json | \
python -c "import sys, json; manifest = json.load(sys.stdin); [print(key) for key in manifest['dependencies'].keys()]" | \
while read pkg; do echo $pkg; openupm deps $pkg --deep; done
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