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public class Test : MonoBehaviour
{
void Update()
{
Debug.Log($"Update at {Time.realtimeSinceStartup}");
System.Threading.Thread.Sleep(2000);
}
void FixedUpdate()
{
Debug.Log($"FixedUpdate at {Time.realtimeSinceStartup}, space pressed: {Input.GetKeyDown(KeyCode.Space)}");
}
}
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