private void OnTriggerEnter2D(Collider2D collision)
{
r = Random.Range(1, 1000);
if (r > 500) Panel = Instantiate(PanelBlue, new Vector2(Random.Range(min.x, max.x), Player.transform.position.y + (4 + Random.Range(1f, 2f))), Quaternion.identity);
else if ((r > 300) && (Score > 50)) Panel = Instantiate(PanelBlue, new Vector2(Random.Range(min.x, max.x), Player.transform.position.y + (4 + Random.Range(1f, 2f))), Quaternion.identity);
else Panel = Instantiate(PanelBlue, new Vector2(Random.Range(min.x, max.x), Player.transform.position.y + (4 + Random.Range(0.5f, 1f))), Quaternion.identity); Destroy(collision.gameObject); Score++;
}