SA
Size: a a a
SA
SA
M
m
void Update() {
if (Input.GetKey (KeyCode.Mouse1)) {
Vector2 NewPosition = GetWorldPosition ();
if (!(OldPosition == Vector2.zero)) {
Vector2 PositionDifference = NewPosition - OldPosition;
GetComponent<Transform> ().transform.Translate (-PositionDifference);
}
OldPosition = NewPosition;
} else {
OldPosition = Vector2.zero;
}
}
Vector2 GetWorldPosition() {
return GetComponent<Camera>().ScreenToWorldPoint(Input.mousePosition);
}
AN
RM
RM
VG
AS
AS
= default;
для таких полейAN
RM
SA
AS
SA
SA
AS
SA
AS