GD

Size: a a a
GD
T
newPosition
на позицию newPosition2
плавно?popup
- если что это TextIEnumerator ShowMessage(string message, float delay)
{
popup.text = message;
popup.gameObject.SetActive(true);
Vector3 newPosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 1);
Vector3 newPosition2 = new Vector3(Input.mousePosition.x, Input.mousePosition.y+200, 1);
popup.transform.position = Camera.main.ScreenToWorldPoint(newPosition);
popup.enabled = true;
yield return new WaitForSeconds(delay);
popup.enabled = false;
popup.gameObject.SetActive(false);
}
RE
newPosition
на позицию newPosition2
плавно?popup
- если что это TextIEnumerator ShowMessage(string message, float delay)
{
popup.text = message;
popup.gameObject.SetActive(true);
Vector3 newPosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 1);
Vector3 newPosition2 = new Vector3(Input.mousePosition.x, Input.mousePosition.y+200, 1);
popup.transform.position = Camera.main.ScreenToWorldPoint(newPosition);
popup.enabled = true;
yield return new WaitForSeconds(delay);
popup.enabled = false;
popup.gameObject.SetActive(false);
}
s
E
DL
newPosition
на позицию newPosition2
плавно?popup
- если что это TextIEnumerator ShowMessage(string message, float delay)
{
popup.text = message;
popup.gameObject.SetActive(true);
Vector3 newPosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 1);
Vector3 newPosition2 = new Vector3(Input.mousePosition.x, Input.mousePosition.y+200, 1);
popup.transform.position = Camera.main.ScreenToWorldPoint(newPosition);
popup.enabled = true;
yield return new WaitForSeconds(delay);
popup.enabled = false;
popup.gameObject.SetActive(false);
}
F
DL
DS
E
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